Essay Question

Q1
:Compare the advertisement of a local brand in different language editions and demonstrate how semiotics can reveal the differences and similarities between them.

Thursday 8 January 2015

# 6 Self-expression in Virtual World

Virtual reality technology could be used in ways beyond gaming, ranging from art to self-expression and empowerment.
It's a quote that said by D. Fox Harrell, an associate professor of Digital Media at the Massachusetts Institute of Technology.Virtual reality technology could be a tool that help human to improve themselves in their real world.

From 'Living Virtually: Researching New Worlds' journal by Peter Lang that I have read, he said that the virtual world and development of avatars originated from self-expression, a creative redesigning of the self for the virtual world. It offers user diverse spaces and multiple avenue for self-expression and self reflecting that they're able to design new virtual identities that allow greater freedom than real-world identities.

But that doesn't mean their virtual identities are not exactly the same as their real world identities. Virtual identities may be one's authentic representation of self that they are actually creating and aims to achieve in the real world. Users can express their feelings and the aspects of their personality in the virtual world such as Second Life.

In my classmate (Kelsey) blogpost, her research mention that Robbie Cooper explores the modern convergence of personal and social identities in a portrait series that pairs gamers with their virtual avatars and wrote a book named, ‘Alter Ego: Avatars and their creators’.

I found that was interesting and useful that her research related to the movie that I've watched, Ender's Game.

References
Lang, P. (2009) 'Living Virtually: Researching New Worlds' [Online] Available at: http://books.google.com.my/books/about/Living_Virtually.html?id=lhW83dkFT7sC&redir_esc=y

No comments:

Post a Comment